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The irony comes from people who claim to be challenging the ethics of game journalists through patently unethical behavior. Women in Video Gameswhich analyzes sexist stereotypes in video games. Gamergaters responded with a coordinated email campaign that demanded advertisers drop several involved publications; in a five-step 'war plan' against organizations that offended them, a Gamergate posting described how they would choose from a list of target organizations, pick a grievance from a list others had compiled, and send a form letter containing it to an advertiser.

A number of websites have blocked users, removed posts, and created policies to prevent their users from threatening Quinn and others with doxing, assault, rape and murder, and planning and coordinating such threats.

Lisa Nakamuraa professor of digital studies at the University of Michigan, wrote that Gamergate "showed the world the extent of gaming's misogyny". Michael Salter, a University of Western Sydney criminologist, writes that Twitter's design and architecture was "highly conducive" to such abuse campaigns, allowing Gamergaters to overwhelm users' ability to individually block the large numbers of fake or "sockpuppet" accounts used to send abusive and harassing messages.

Shira Chess and Adrienne Shaw write that concern over these changes is integral to Gamergate, especially a fear that sexualized games aimed primarily at young men might eventually be replaced by less sexualized games marketed to broader audiences. They cite Gamergate supporters' frequent harassment of female figures in the gaming industry and its overt hostility toward people involved in social criticism and analysis of video games.

In mid-October Brianna Wuanother independent game developer and co-founder of video game studio Giant Spacekatsaw her home address and other identifying information posted on 8chan as retaliation for mocking Gamergate. Her fund-raising campaign and videos were met with hostility and harassment by some gamers.

Writing in The New Yorker, Simon Parkin observed that Quinn was attacked while the male journalist who was falsely accused of reviewing her work favorably largely escaped, revealing the campaign as "a pretense to make further harassment of women in the industry permissible".

Further incidents raised concerns about sexism in video gaming. One quarter of the tweets sampled were produced by users new to Twitter, most of whom were pro-Gamergate.

As video games grew in mainstream popularity during the s, a "gamer" identity emerged around games marketed to an audience that was predominantly young, male and heterosexual.

They also describe how initial organizers attempted to cultivate a palpable narrative for public consumption while internally focusing on personal grudges against Quinn and aggressive sexual imagery. Almost immediately her home address and phone number were posted online, leading to harassing letters and phone calls.

Advocating donations to help TFYC create the game, posters on 4chan's politics board argued that such donations would make them "look really good" and would make them "PR-untouchable".

These groups organized voting blocs that dominated the Hugo Awards.

Gamergate controversy

Women was released on August 24,Sarkeesian received rape and death threats, and private information including her home address was leaked; she was compelled to flee her home.

The campaign was described as a backlash against the increasing racial, ethnic, and gender diversity in science fiction. Rhodes said the antagonism in the Gamergate controversy was a result of the industry seeking to widen its customer demographic instead of focusing on core gamers, which Rhodes says "is precisely what videogames needed".

After a number of game developers criticized Intel for this, arguing that it could have a chilling effect on free speech and that it amounted to supporting harassment, Intel apologized for appearing to take sides in the controversy [] [] and resumed advertising on Gamasutra in mid-November.

Singal observed Gamergate supporters making a constant series of attacks on Quinn, Sarkeesian, and other women, while frequently stating that Gamergate "is not about" them.

Bob Stuart, in The Daily Telegraphreported that "Gamergate has since swelled into an unwieldy movement with no apparent leaders, mission statement, or aims beyond calling out 'social justice warriors'.

Stephen Colbert questioned why men like Kluwe had not been threatened by Gamergate, noting that the targets were almost entirely women. Wu cited security concerns, lack of confidence in the management and their failure to return calls.

Women in Video Games project is devoted to female stereotypes in games. The move, while arising in the wake of the Gamergate harassment, was due to general issues of the harassment of women on the Internet.

Sarkeesian asked, "if this 'movement' was about journalism, why wasn't it journalists who had to deal with a barrage of rape and death threats? Those who came to the victims' defense were ridiculed as "white knights", or " social justice warriors " SJWs ; [27] this characterization was intended, according to Heron, Belford and Goker, to neutralize any opposition by questioning their motives.

This led to the evacuation of the building and the surrounding neighborhood. After contacting police, Wu fled her home with her husband, saying she would not allow the threats to intimidate her into silence.The Gamergate controversy stemmed from a harassment campaign conducted primarily through the use of the hashtag #GamerGate.

The controversy centered on issues of sexism and progressivism in video game culture. Gamergate is used as a blanket term for the controversy as well as for the harassment campaign and actions of those participating in it.

In Augustthe harassment. The best opinions, comments and analysis from The Telegraph.

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